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Post by 888 on Apr 22, 2021 19:42:51 GMT
Since the 6th April, WCG Covid units have been available to process on users GPU's, as long as you enable beta testing in your user profile on their web site. This works on Nvidia, AMD/ATI and Intel graphics, as long as your driver is Open CL 1.2 compatible.
The units are infrequent, but they are VERY quick. The site says up to 500 times faster  . Also, the usage of GPU's allows the testing of more complex molecules and will add massively to the science.
I received a few of these units, and instead of hours they take less than a minute on a RTX2070 and RTX3070 - although being beta there are a few invalid units. Most of the time involved is the downloading then the uploading of the completed result.
UPDATE - The units are starting to become more frequent  - I've managed to get 60 so far, which completed VERY quickly, so I'll probably let my machine try and get a few more overnight and run this exclusively for a while.
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Post by Bozo on Apr 22, 2021 22:29:18 GMT
interesting, cheers 888
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Post by 888 on Apr 26, 2021 20:31:32 GMT
The servers have just released 30,000 GPU Covid units to stress test their systems.....this should be interesting  Up until now I've only received at the most 30 minutes worth of units per day. Right now its downloading LOADS!!! This stress test will last until the 30,000 units are processed, and if all is well, there should be a steady flow of 2,000 a day.
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Post by Bozo on Apr 26, 2021 22:31:10 GMT
lol bet you cant wait to see your totals rocket up. I am already struggling with heat issues, just dialed things down. doesn't pay to have everything running in a cramped bedroom I'll keep an eye out
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Post by 888 on Apr 26, 2021 23:06:21 GMT
Its been a crazy 2 hours since this kicked off. I've been keeping an eye on things, and the only problems are the connections to and from their servers - which started to stutter and temporarily fail after the first 90 minutes - caused by the number of connections. The server side caches for user machine are set to 50 units per GPU, and a total of 100 units per machine - but this doesn't last long when units are taking 1 minute to complete and a couple of minutes to download and upload. It certainly has stressed their systems, and the allocating points is way behind the production. So the stats may not show up for a while - but my rough calculations are somewhere between 1.4 and 2.4 million points per day at this rate - as long as the supply of units last, and their servers don't implode.
I'm running mine in a cramped south facing small bedroom too, but WCG seems to run a lot cooler than Folding - which is just as well. My system is also drawing a lot less power too. 250 Watts less than when folding.
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Post by Bozo on Apr 27, 2021 16:48:44 GMT
I dont like WCG I cant see any stats/setups lol longer to get the units than to crunch through them - that's some going
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Post by 888 on Apr 27, 2021 21:14:42 GMT
longer to get the units than to crunch through them - that's some going
They've changed it now though, as their systems pretty much ground to a halt through the night because of it.
Now, instead of units that take around 60 seconds to complete, the newer ones are larger and take 4 to 8 times longer.
Unfortunately you don't quite get 4 to 8 times the points though, so the Points per Day seems to have gone down to around the 1 million mark - which is quite a drop, but still not too bad 
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Post by 888 on Apr 28, 2021 17:05:41 GMT
Just discovered you can run more than 1 work unit concurrently on a GPU. This will probably work well on WGC, as the GPU's seem to be under utilized. To do this, you create an app_config.xml file in the project directory. Here are the settings...... boinc.berkeley.edu/wiki/Client_configurationAnd here are the contents of mine that I'm testing right now.... <app_config> <app> <name>opng</name> <max_concurrent>20</max_concurrent> <gpu_versions> <gpu_usage>.5</gpu_usage> <cpu_usage>1</cpu_usage> </gpu_versions> </app> </app_config>
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